Laurène Boglio, French illustrator and graphic designer based in London, talked to us about her work, which is honestly amazing.
How did you get started with graphic design?
I studied at the Arts Décoratifs de Strasbourg in France and at another nice school in Paris. The teachers there were awesome. They passed their love for letters and layouts on to me. I feel very lucky to have met them.
Did anything in your childhood/young adulthood inspire you to become a Graphic Designer?
I drew a lot when I was young. At about 15 I learned how to paint and draw and it was then that I decided that I wanted to find a way to use art in a practical way. I was interested in finding a job where art was used to help everyday lives. I find it problematic when I see things, spaces or objects that are not optimized. I believe that it’s the designer’s job to make sure information is being transmitted efficiently. I find the feeling of seeing one’s artwork/design used and helpful to be very exciting.
Are there any other kinds of artwork you take part in?
I draw a lot in my spare time. It has become a kind of therapy. I started a blog to avoid losing files every time my computer or hard drive crashes – both of which happened recently. I also realized how fun it is to see my drawings as a diary. It’s even better than an album of photos: moments, struggles, stupid jokes…
Which of your pieces is your favorite?
I think the Pixel Town pieces are the ones I spent the most time on. Every single town has been done through three complicated periods of my life, usually when I’ve been struggling with something. It reminds me of these periods that belong to the past. I like to think that something positive has remained from them.
How often do you create something new?
What excites me the most is trying something new, but 60 percent of the time it looks ugly. You need to practice, obviously. But that will stay secret.
What has been the most challenging job/piece for you to create?
I will say again probably, the pixel towns. I used to have a very slow computer and I couldn’t make very big images. I tried to find a way to work with a very small file that could be expended as much as I wanted without being too heavy, and without using vectors. Which works, because with the pixels you still can increase the size about two times without losing definition. I was also fascinated with how to make a image looking the sharpest it could. I guess the idea is not old hat with the retina screens. But adjusting every pixel by yourself was the only way to make sure my eyes were happy with the sharpness of it. But obviously time consuming.
Where do you feel you are most creative?
I think being surrounded by inspiring people (sometimes crazy) are the best. I love working with my friends. They are 65 percent of my excitement and inspiration.
What do you want to do in the future?
I would like to find a way to be confident enough to believe in more of my stupid projects because they make me very happy. I believe that side projects are the ones that really define who we are.
Do your pieces give you different feelings? Do you see something different in all of them?
Each of them (especially the personal work) talk about something that really happened, so it’s a kind of graphic diary. I love creating images that remind me of something personal, but what I love the most is seeing people use them the way they want, as an organic tool that you could appropriate yourself.
How would you describe yourself as an artist?
I have always been described as the weird one. It’s a very tough job to be normal.